Bane (Weapon Enhancement)

Bane: A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. Bows, crossbows, and slings so crafted bestow the bane quality upon their ammunition. To randomly determine a weapon’s designated foe, roll on the following table.
class="wikitable"

d%

Designated Foe

01–05

:Category:Aberration Aberrations

06–09

Animals

10–16

Constructs

17–22

Dragons

23–27

Elementals

28–32

Fey

33–39

Giants

40

Humanoids, aquatic

41–42

Humanoids, dwarf

43–44

Humanoids, elf

45

Humanoids, gnoll

46

Humanoids, gnome

47–49

Humanoids, goblinoid

50

Humanoids, halfling

51–54

Humanoids, human

55–57

Humanoids, reptilian

58–60

Humanoids, orc

61–65

Magical beasts

66–70

Monstrous humanoids

71–72

Oozes

73

Outsiders, air

74–76

Outsiders, chaotic

77

Outsiders, earth

78–80

Outsiders, evil

81

Outsiders, fire

82–84

Outsiders, good

85–87

Outsiders, lawful

88

Outsiders, water

89–90

Plants

91–98

Undead

99–100

Vermin

Moderate conjuration; CL 8th; Craft Magical Arms and Armor, summon monster i; Price +1 bonus.


- System Reference Document -> Magic Items: Weapons (Rules) Category:SRD Category:Magic Category:Equipment Category:Weapon Enhancement

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